Tap a feature, then Tools — or Play to test.
Drag to pan · Tap to paint · Hold to draw
Grow by eating smaller dots; clear all to win. Only feed settings here.
Gem refills on the maze. Needs both toggles below. Only pickup settings here.
Your life pool, respawn, and damage taken. Only health settings here.
Firing, ammo, aim mode, and phase shots. Requires guns module + resource HUD for ammo.
Improvised bombs (B key). Requires bombs module + Resource HUD for inventory.
Deployable cover (V key). Requires panels module + Resource HUD.
Hit-absorb charges. Requires shield module + Resource HUD.
I key — hide from enemies. Requires invis module + Resource HUD.
N / H keys — path hints and ally follow. Requires navigate module + Resource HUD.
Enemy and ally robots on the board. Requires robots module.
Touch a friend to share life. Only rescue settings here.
Floating exit and floor trips. Only match-end settings here.
How you move — not combat features. Only player settings here.
Multiplayer room limits, dynamic walls, difficulty auditor. Dyn tool requires dynamic-walls module.
Publish mazes, bundle them into a group, then promote the group to the lobby (shared key — no login yet).
Turn on Enable sound & music below. Global volumes apply to every maze; per-maze toggles are at the bottom.
Curated PAC mazes default to music + SFX on. Custom boards can toggle and upload clips.
Tap FLAT
| FLAT | — |
| UP | — |
| DN | — |
| LT | — |
| RT | — |