Picture guide for everyone who plays or builds mazes. Each section matches a real screen in the game.
Open Help & manual from the home page or design mode anytime.
This is the first screen you see. Nothing starts until you pick a maze or open a table.
Home lobby.
Title and version — confirms you have the latest game after an update (hard refresh if unsure).
Help & manual — this guide.
build your own — opens the maze designer.
Play with friends — your name, filter, private code, start/join tables.
Live games — watch or join matches in progress (mini-map preview on each card).
Solo mazes — scroll sideways; tap Play solo on any card.
2. Playing a maze
After Play solo or Play in design mode, you control your character on the grid. Eat smaller dots, avoid bigger ones, use abilities from the side lists or bottom bar.
Gameplay (desktop).
Top bar — time, score, lives, your size, room name, feed/robot counts.
Left and right columns — ability names, keyboard hints, and how much you have left (ammo, bombs, etc.).
Center — the maze; you are the main character. Arrows move; Space shoots when guns are on.
← Lobby — pause and return home; you can resume later.
Gameplay (phone / tablet).
Bottom ability bar — tap Shoot, Bomb, Panel, Aim, Lobby, Settings, etc.
Move by swipe, tilt, or invisible joystick — choose in Settings → Player.
Tip: Press Esc or P only when you want to pause. Paused mode dims the screen — that is normal.
3. Design mode overview
Tap build your own on the home screen. You get a blank grid, a top bar, tool drawer, and Settings for all rules.
Dyn — walls that blink open and closed on a timer.
Terrain — drag a rectangle: water (slow), lava (hurt), ice (slip), rock (block), bush (robot behavior).
4e. Board setup
Grid — columns × rows and cell size (how big each square looks).
Mirror — paint on one side and copy to the other (symmetric mazes).
Preset — auto-fill walls using difficulty sliders in Settings → World.
Theme — emoji art for walls and floors.
Multiplayer — host a table so friends load this board.
5. Feature settings
Tap Settings in design mode or during play. You see a row of tabs at the top and options below.
Many rows start with Enable … — that switch must be on for the feature to work at all.
After changing settings, tap Done — back to game, then Play again to feel the difference.
Numbers like “starting ammo” control how much players begin with; “max” is the carry limit; “drain” is used per second for toggles like invisibility.
6. Settings tabs — every screen
Below is one picture per tab, what the controls mean, and how they affect people playing your maze.
Feed
Turn feed dots on/off, auto-scatter on test play, how many dots, flee/chase behavior, damage from touching larger dots.
Players grow by eating; clearing all dots can win the level.
Pickups
Enable colored gems on the floor and the side inventory bars. Pickup sets control how many gem packs appear (life, ammo, bombs, etc.).
Without pickups + resource HUD, combat abilities stay empty.
Health
Max health, damage from robots, hit cooldown, lives and respawn timers for multiplayer.
Guns
Gun type, fire rate, bullet speed, ammo counts, aim mode (S / F), shooting through walls (phase charges).